Léa
Demeule
↑ Me.
AI Researcher at Mila
Interdisciplinary Artist
Bio
I love art; I love technology; I work and play somewhere between the two.
My academic research explores the invariances and equivariances of neural representations and their interplay with discretization.
My art is a curious and critical exploration of artificial intelligence.
Timeline
2
0
2
3
PhD in Artificial Intelligence
Mila, University of Montreal. Co-supervized by professor Glen Berseth and professor Christopher Pal.

My thesis is set to explore signal representation in deep learning methods.
We propose a simple way of making standard residual networks into adaptive resolution networks that have a lower computational cost at lower resolution, and that are also more robust at lower resolution.

We build our method on the framework of Neural Operators, and leverage Laplacian pyramids to theoretically guarantee the desirable properties of our approach.
Spotlight Presentation at NeurIPS 2023 Workshop on The Symbiosis of Deep Learning and Differential Equations
Master's Thesis in Artificial Intelligence
Mila, University of Montreal. Supervized by professor Glen Berseth.

My thesis proposes a deep learning architecture for tasks on signals that solves the issue of the variety in resolution and bandwidth.
Panelist at MAPP_PRO
I joined a panel of experts to discuss the future of AI in the arts, and the ethical issues that come with it.
I took part in a discussion on the possibilities and ethical issues of the use of artificial intelligence in the arts with artist Jean-Paul Eid.
Watersprite Film Festival Best Original Film Music Award
Original score for Antoine Foley-Dupont's Paper Stairs. Composed, performed and recorded by myself, Louis Parent and Théo Parent.

Our score was selected from over 1500 films submitted from 106 countries. We were awarded the first prize in person in Cambridge, United Kingdom.
We were interviewed about our score for Paper Stairs by Festival Émergence de Montréal, where the short film was also awarded in the category of Best Fiction.
2
O
2
2
NeurIPS 2022 Attendee
Creative developer at Studio Iregular
Worked as a digital artist, graphics and vision systems programmer for a small studio specializing in interactive art installations.
Puzzles interactive art installation
Puzzles is public interactive art experience created collaboratively with muralist BirdO and Studio Iregular.

This installation was shown on the primary stage of MURAL Festival, on Boulevard Saint-Laurent, at the heart of Montreal.

This piece enmeshes a mural with a geometric mosaic that reacts to the audience. As participants point smartphone flashlights at the mosaic, a virtual orb of light extends their movements on the mural. The cubes making up the mosaic can be flicked, revealing a series of different designs.

For this project, I took on the role of lead creative developer, creating the entire graphics pipeline, animation system, audio system, and sensor data post-processing system.
This interactive art installation was awarded for its excellence as a digital experience.

Concours Idéa is supported by Association des agences de communication créative du Québec, and rewards the best in creative communications in Quebec.
2
O
2
1
Lecturer
Developped and taught an introductory course on web development, web art and internet history at University of Montreal.
This project explores the resolution of ambiguity in poetry in an interactive manner, through the help of large language models, bridging the disciplines of art and psycholingustics.

This is a collaborative work featuring Pauline Palma, poet and experimental psychology doctorate, who shaped the project through her rich perspective on language processing.
Experiential Design Award at Space Between Exhibition
Artwork shown at Mozilla Festival 2021
Invited speaker at AI Launch Lab Hackathon 2021
2
O
2
0
Bachelor's Degree in Computer Science
Concordia University, Computer Applications with Computation Arts.
Dean's List Graduation Award
Teaching Assistant
Taught laboratory sessions of a graduate-level Computer Graphics class at Concordia University, translating the mathematical theory of rendering to C++, OpenGL and GLSL code.
Research Assistant
Took on the role of lead software architect on AutonomX, a research-creation project facilitating the integration of dynamical systems into interactive digital art. Supervized by professor Chris Salter, Hexagram Institute.
Curvature rendering engine
Curvature is 3D rendering engine written from scratch in C++ with one goal in mind: curving light through arbitrary partial differential equations efficiently.

It combines multithreaded BVH accelerated raytracing with a novel form of caching based on raymarching. This allows reusing intersection checks along curved paths, resulting in a 1.5 × to 4 × speedup.
Nakade audiovisual demo
A real-time audiovisual demo created in a week-long development sprint with Victor Ivanov for the Synchrony 2020 demoparty. My contribution to this project is the graphics.

The visual identity of the piece is acheived through high-resolution point clouds rendered with space-bending shaders, and through texture-feedback screen-space effects.
Synchrony 2020 Demoparty Demo Winner
2
O
1
9
Undergraduate Student Research Award
Explored the use of Conditional Restricted Boltzmann Machines for sound synthesis. Supervised by professor Denis Pankratov.
Design and Computation Arts Award at Focal Points Exhibition
Teacher at Café Kikicode
Developed and taught a junior-level course to robotics and programming.
2
O
1
8
2
O
1
7
Golf Classic Entrance Scholarship
Competencies
Languages
French
Native
English
Perfectly Fluent
Research Interests
Deep Learning
Architectures for Signal-Based Tasks
Architectures Design by Equivariances
Neural Operators
Geometric Deep Learning
Generative Models
Application-Specific Knowledge
Real-Time Music
Graphics
Vision
Interactive
Web Art
Photography
Design
UI
UX
Tools
Python
PyTorch
C
C++
Linux
Bash
Git
Slurm
Docker
OpenGL
CL
CV
FW
GLSL
HLSL
Unity
Max MSP API
HTML
CSS
Javascript
Node