
↑ Me.
Léa
Demeule
Doctoral Student at Mila
Interdisciplinary Artist
Bio
I love art; I love technology; I work and play somewhere between the two.
My academic research explores ways of improving neural architectures using mathematical insights.
My art is a curious and critical exploration of artificial intelligence.
Timeline
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PhD in Artificial Intelligence
Mila, University of Montreal. Co-supervized by professor Glen Berseth and professor Christopher Pal.
My thesis explores geometric deep learning, neural operators, and generative modelling.
My thesis explores geometric deep learning, neural operators, and generative modelling.
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Panelist at the NeurIPS 2024 Queer in AI Workshop
I have been invited to discuss a range of topics relating to queer representation in the media, and the evolution of the social and artistic perspective on queerness over time.
Participant in the ArtAI Symposium
This convergent discussion aimed to imagine how a common could facilitate the exploration of AI as artistic medium while defending the values and interests of the artists that provide their labour to the AI ecosystem.
This effort is led bySociété des Arts Technologiques , Sporobole , Metacreation Lab , independent artists and academics.
This effort is led by
Adaptive Resolution Residual Networks
We propose a neural architecture that generalizes across signals of various resolutions easily and efficiently.
We introduceLaplacian residuals to create adaptive-resolution architectures that have advantageous computational scaling relative to fixed-resolution architectures, but that do not require specialized adaptive-resolution layers, unlike prior methods.
We also proposeLaplacian dropout as a simple regularizer that effectively allows training to occur over a distribution of various resolutions, which greatly improves robustness.
We introduce
We also propose
ArXiv preprint of our more complete work
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Spotlight Presentation at NeurIPS 2023 Workshop on The Symbiosis of Deep Learning and Differential Equations
Master's Thesis in Artificial Intelligence
Mila, University of Montreal. Supervized by professor Glen Berseth.
My thesis proposes a deep learning architecture for tasks on signals that solves the issue of the variety in resolution and bandwidth.
My thesis proposes a deep learning architecture for tasks on signals that solves the issue of the variety in resolution and bandwidth.
Panelist at MAPP PRO
I joined a panel of experts to discuss the future of AI in the arts, and the ethical issues that come with it.
Panelist at Festival BD de Montréal
I took part in a discussion on the possibilities and ethical issues of the use of artificial intelligence in the arts with artist Jean-Paul Eid.
Watersprite Film Festival Best Original Film Music Award
Original score for Antoine Foley-Dupont's Paper Stairs. Composed, performed and recorded by myself, Louis Parent and Théo Parent.
Our score was selected from over 1500 films submitted from 106 countries. We were awarded the first prize in person in Cambridge, United Kingdom.
Our score was selected from over 1500 films submitted from 106 countries. We were awarded the first prize in person in Cambridge, United Kingdom.
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NeurIPS 2022 Attendee
Creative developer at Studio Iregular
Worked as a digital artist, graphics and vision systems programmer for a small studio specializing in interactive art installations.
Puzzles interactive art installation
Puzzles is public interactive art experience created with muralist BirdO and Studio Iregular.
This installation was shown on the primary stage of MURAL Festival, on Boulevard Saint-Laurent, at the heart of Montreal.
The audience can give life to the mural through light and movement. By simply pointing a smartphone's flashlight at the mural, any participant can take control of a virtual spotlight that closely tracks their movements. By moving this spothlight through the mural, the elements of the cubic tiling pattern that compose the mural can be flicked backwards, revealing a series of different designs that complement the painted artwork.
For this project, I took on the role of lead creative developer; I designed and implemented the graphics pipeline, animation system, audio system, and sensor data post-processing system that enabled creating an interactive artwork that felt beautiful and responsive, and that also operated reliably throughout the duration of the festival.
This installation was shown on the primary stage of MURAL Festival, on Boulevard Saint-Laurent, at the heart of Montreal.
The audience can give life to the mural through light and movement. By simply pointing a smartphone's flashlight at the mural, any participant can take control of a virtual spotlight that closely tracks their movements. By moving this spothlight through the mural, the elements of the cubic tiling pattern that compose the mural can be flicked backwards, revealing a series of different designs that complement the painted artwork.
For this project, I took on the role of lead creative developer; I designed and implemented the graphics pipeline, animation system, audio system, and sensor data post-processing system that enabled creating an interactive artwork that felt beautiful and responsive, and that also operated reliably throughout the duration of the festival.
Concours Idéa 2022 Gold Award
This interactive art installation was awarded for its excellence as a digital experience at a provincial level.
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Lecturer
Developped and taught an introductory course on web development, web art and internet history at University of Montreal.
What Lies Ahead
This project explores the resolution of ambiguity in poetry in an interactive manner, through the help of large language models, bridging the disciplines of art and psycholingustics.
This is a collaborative work featuring Pauline Palma, poet and experimental psychology doctorate, who shaped the project through her rich perspective on language processing.
This is a collaborative work featuring Pauline Palma, poet and experimental psychology doctorate, who shaped the project through her rich perspective on language processing.
Experiential Design Award at Space Between Exhibition
Artwork shown at Mozilla Festival 2021
Invited speaker at AI Launch Lab Hackathon 2021
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Bachelor's Degree in Computer Science
Concordia University, Computer Applications with Computation Arts.
Dean's List Graduation Award
Teaching Assistant
Taught laboratory sessions of a graduate-level Computer Graphics class at Concordia University, translating the mathematical theory of rendering to C++, OpenGL and GLSL code.
Research Assistant
Took on the role of lead software architect on a research-creation project facilitating the integration of dynamical systems into interactive digital art. Supervized by professor Chris Salter, Hexagram Institute.
Curvature rendering engine
Curvature is 3D rendering engine written from scratch in C++ with one goal in mind: curving light through arbitrary partial differential equations efficiently.
It combines multithreaded BVH accelerated raytracing with a novel form of caching based on raymarching. This allows reusing intersection checks along curved paths, resulting in a 1.5 × to 4 × speedup.
It combines multithreaded BVH accelerated raytracing with a novel form of caching based on raymarching. This allows reusing intersection checks along curved paths, resulting in a 1.5 × to 4 × speedup.
Nakade audiovisual demo
A real-time audiovisual demo created in a week-long development sprint with Victor Ivanov for the Synchrony 2020 demoparty. My contribution to this project is the graphics.
The visual identity of the piece is acheived through high-resolution point clouds rendered with space-bending shaders, and through texture-feedback screen-space effects.
The visual identity of the piece is acheived through high-resolution point clouds rendered with space-bending shaders, and through texture-feedback screen-space effects.
Synchrony 2020 Demoparty Demo Winner
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Undergraduate Student Research Award
Explored the use of Conditional Restricted Boltzmann Machines for sound synthesis. Supervised by professor Denis Pankratov.
Design and Computation Arts Award at Focal Points Exhibition
Teacher at Café Kikicode
Developed and taught a junior-level course to robotics and programming.
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Golf Classic Entrance Scholarship
↓ Tricking sand into performing trillions of computations per second.

Competencies
Languages
French
Native
English
Perfectly Fluent
Research Interests
Neural Operators
Geometric Deep Learning
Generative Modelling
Adaptive
Modular Architectures
Classical
Graph Signal Processing
Tools
Python
PyTorch
Triton
C
C++
Linux
Bash
Git
Slurm
Docker
OpenGL
CL
CV
FW
HL
GLSL
Unity
Max MSP API
HTML
CSS
Javascript
Node
Application-Specific Knowledge
Real-Time Music
Graphics
Vision
Interactive
Web Art
Photography
Design
UI
UX